 Best Sellers |  | |  | |  | | | Zombie Dice | | | | | SKU:
SJG3908 | | In Stock | | Availability:
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| | | Steve Jackson Games Zombie Dice Eat brains. Don't get shotgunned. You are a zombie. You want brains. More brains than any of your zombie buddies. Zombie Dice is a quick and easy game for gamers and non-gamers alike. The 13 custom dice represent victims. Push your luck to eat their brains, but stop rolling before the shotgun blasts end your turn! Zombie Dice is a dice game for 3 to 8 players. Each game takes 10 to 20 minutes, and can be taught in a single round. - 3-8 player game
- 10-20 minutes to play
- Zombie themed fun
- Quick to learn and play
- Action packed dice game
- Product Measures: 8.5 x 4.75 x 3.75
- Recommended Ages: 10 years & Up
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List Price:
| $13.99 | |
Our Price:
| $11.29 | |
You Save:
| $2.70 (19%)
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| | Product Details | | Product Length: | 8.5 inches | | Product Width: | 4.75 inches | | Product Height: | 3.75 inches | | Product Weight: | 0.38 pounds | | Package Length: | 8.5 inches | | Package Width: | 4.8 inches | | Package Height: | 2.8 inches | | Package Weight: | 0.45 pounds | | Average Customer Rating: | based on 51 reviews |
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| | Features | 3-8 player game10-20 minutes to playZombie themed funQuick to learn and playAction packed dice game
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| | Customer Reviews | Average Customer Review: ( 51 customer reviews )
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Most Helpful Customer Reviews
22 of 22 found the following review helpful:
Braaaaaains! Sep 21, 2010
By DSMac27 Zombies rarely speak, but when they do, they typically only have one word in their vocabulary. Saying it like they do ("BraAAaAaaAaains") had us giggling throughout the games. Each player gets a turn with the dice (like Yahtzee) but what a player does with his turn is more exciting for everyone else to watch. The dice have brains, footprints, and gunshot bursts on them. 4 yellow dice have 2 of each symbol, 3 red and 6 green dice have two footprints each, with red having 3 gunshots and 1 brain, and green having the 3 brains and 1 gunshot.
You blindly take 3 dice and roll them. You keep your brains to your left, your gunshots to your right, and your footprints in the middle. As long as you haven't been shot 3 times, you can choose between rolling again, or eating (scoring) your brains and passing your turn. If you roll again, you must roll your footprint dice again, plus however many new dice you need to blindly pull from the cup to total 3. If you roll that 3rd gunshot, your turn is over and you don't get to eat your braaaAAAaains! Play continues in a race to 13 brains; once someone gets to 13, remaining players complete the current round and the zombie who ate the most brains wins.
Its the same 13 dice every turn, but turns go in a surprising variety of ways. Red footprints are going to have to be rolled again, which is scary, but even a red gunshot is a red die that isn't in the cup anymore - you could try to calculate the probabilities for your next throw, but in the end, you find a balance between your innate mathematical intuitions, the pressures of the current game score, and whatever sense of luck you possess. It's exciting, like gambling, and you are more engaged in your own risk/reward strategy (BraaaaAAaaaAAainnnns!) than with Yahtzee's more relaxed laundry list of things to accomplish.
There were no youngsters in my play groups, but I think kids would get this game, and older players can certainly offer helpful advice, so I think there is an educational vector here - its a fun way to exercise the probabilistic thinking muscles. But this is also a game you can introduce people into quickly, play once, and then play again, or do something else. Folks can easily rotate in and out of play.
For 2 players, 13 brains takes 5-15 minutes - additional players make the rounds longer, but the race to 13 seems to go faster too.
The "cup" is a stiff cardboard tube covered with the product art, with plastic caps on both ends - both come off, which is unfortunate when a zealous shaking pops the bottom off and sends 13 dice in all directions... if you are only a little more intelligent than I, you can avoid that problem. Sturdy black dice with recessed images painted in bright, unmistakable green, red, and yellow, and a succinct rules sheet that folds and fits in the tube complete the product. Its smaller than a beer can so you could take and play anywhere. (Tip: bring/find a little tray to toss the dice into, pass it with the dice cup)
This is a good dice game without the zombie motif. It's fast, engaging, and it can get exciting. If you embrace the whole zombie genre, it can get hilarious too. 2 to any number of players, I guess. Ages 9 to 99, I think.
BraaAAaAaainnNNsssS!
18 of 18 found the following review helpful:
Night of the Living Dice Nov 20, 2010
By Daniel V. Velazquez
"The Professor"
First off, apologies for the terrible title. Now, about the game. Steve Jackson is a game designer with a lot of fun games to his credit and Zombie Dice is definitely among the good ones. The object is simple, throw the dice, which represent humans, and try to get as many brains as you can. Each side and color (red, yellow and green, from hardest to easiest) have a different combination of brains (points), feet (throw again) and shotgun blasts (get 3 and no points for you!). You have to throw 3 dice to score points and can bank your points anytime before deciding to throw. The first to 13 points wins.
I played Zombie Dice with 6 friends to decide turn order in another board game and we had almost as much fun as with the other game itself! It's great for non-gamers because they get it and connects them to their inner gambler I think. Check it out for a quick, easy and fun game to get into.
9 of 10 found the following review helpful:
Fun, simple game Nov 08, 2010
By Justin Pulsipher This is a great game, and good for hours of enjoyment. What's included is 13 dice, an instruction sheet, and the tube they all come in. Rules are simple. roll three dice, set ones that come up as brains to one side, shotgun blasts to another. If any come up as runners, you can choose to re-roll them along with however many needed from the cup to roll a total of three dice. You can choose to end your turn after any roll and add any brains you rolled to your score. If you get 3 shotgun blasts, your turn is over and you lose how ever many brains you have rolled that turn. When someone reaches 13 brains, play continues until the end of the round, at which point the person with the most brains wins.
Each die is one of three colors, Green, Yellow, or Red, which rate the difficulty, or, your chances of successfully rolling brains. Green dice have 3 brains, 2 runners, and 1 shotgun. Yellow dice have 2 brains, 2 runners, and 2 shotguns. While red dice have 1 brain, 2 runners, and 3 shotguns.
Though the game is rated as for 10 years and up, my 6 year old learned the basics in a matter of minutes, and got the hang of the strategy involved after several play throughs, and is now one of his favorite games. Though there really isn't much education wise, this game can teach him about the possibility of losing everything on a bad gamble. When you live in Las Vegas, this can be an important lesson.
Durability is medium. 13 6 sided dice and a cardboard tube and a plastic lid. Dice can get lost easy if you aren't careful, and the tube, while it seems pretty strong, could possibly get crushed or damaged by a spilled drink.
4 of 4 found the following review helpful:
Teaching my 5 year old risk vs. reward with brains and shotguns May 30, 2011
By Timothy C. Mcglone
"Dr.Wheatie"
My 5 year old is learning to understand the gaming concept of continuing to attempt to score at the risk of losing accumulated points. Or as she says, "I ain't gonna roll again and lose my 4 brains. I might get shot again." I am so proud.
2 of 2 found the following review helpful:
brains! and fun! Nov 19, 2011
By Lee Sin Yong
"creative accountant"
a fun party game that is quick and allows for as many players as you want. also a different way to teach odds and probability. this is important in math and in the case of a zombie apocalypse.
See all 51 customer reviews on Amazon.com
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