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Ticket To Ride - Europe

Ticket To Ride - Europe

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Ticket To Ride - Europe

 
SKU:  

DOW-7202

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Availability:   Usually ships in 1 business days
 
WARNING:
CHOKING HAZARD -- Small parts. Not for children under 3 yrs.
 

Get ready for a new train adventure as you travel across Europe with Ticket to Ride - Europe, the new edition of the worldwide hit from Days of Wonder. From Edinburgh to Constantinople and from Lisbon to Moscow, the game will take you on a ride to the great cities of turn-of-the-century Europe. More than just a new map, Ticket to Ride - Europe features brand new gameplay elements including Tunnels, Ferries and Train Stations. Plus, we've upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated gameboard. Like the original, the game remains elegantly simple, can be learned in three minutes, and appeals to both families and experienced gamers. Ticket to Ride - Europe is a complete, new game and does not require the original version. It is for 2 to 5 players, and it takes 30-60 minutes to play.

 
List Price: $49.99
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Product Details
Product Length:11.75 inches
Product Width:11.75 inches
Product Height:3.0 inches
Product Weight:1.65 pounds
Package Length:11.7 inches
Package Width:11.7 inches
Package Height:2.9 inches
Package Weight:3.2 pounds
Average Customer Rating: based on 142 reviews

Features
  • For 2-5 players

  • Tons of replay value

  • Takes 30-60 minutes to play

  • Ticket to Ride - Europe is a complete, new game and does not require the original version

  • Also includes 5 Wooden Scoring Markers, 1 Rules booklet, 1 Days of Wonder Online access number


Customer Reviews
Average Customer Review:5.0 ( 142 customer reviews )
Write an online review and share your thoughts with other customers.

Most Helpful Customer Reviews

157 of 158 found the following review helpful:


5One of the best "Gateway" games ever.  Jan 11, 2006 By B. Sites "plexiglass_designs"
Ticket to Ride Europe is perhaps the best game of its kind. And part of what makes this easy to say is Ticket is really quite innovative and in a class of its own. I'll provide a short and detailed review for those interested.

Ticket to Ride revolves around collecting different cards that correspond to a color. Those cards are then used to build railway lines of that color on the gameboard (a map of Europe). Each player is trying to build certain routes from city to city in return for points. But there are only so many ways to get from place to place and the intrigue of the game is balancing when to collect more cards used to build rails and when to play cards to make sure you secure that critical link in your transcontinental railway. Ticket to Ride, as I mentioned above, is a great "gateway" game because it's not a classic board game style (e.g. Monopoly, Sorry, Cranium, etc.) and so those who are new to the "enhanced board game" field (e.g. Settlers of Catan, Axis and Allies, Pirate's Cove, etc.) will still be comfortable playing Ticket to Ride. The rules are pretty straight-forward and the game moves quickly. It also takes less then an hour.

Longer Version

Ticket to Ride revolves around getting rail cards of certain colors and securing city-to-city lines of that color. The colors of the rail lines vary and the trick to this game is getting to where you need to go in the most efficient manner.

The game starts with everyone receiving "tickets." These tickets have two cities on them and a point value. Your goal is to pick a few of these tickets to try and make a railway between the cities during the game. You try to pick routes that are overlapping and, throughout the game, you can choose new tickets. But, you never know what routes you'll get and any tickets you don't accomplish by game's end are worth negative points.

Once everyone has chosen their initial tickets, play commences. Each player may choose two of five face-up rail cards (the color cards discussed above that you use to lay rail of that color). Or, you can choose to take 3 new tickets (of which you must keep at least 1) or take two face-down rail cards (so you risk getting colors you can't use yet). The final option on your turn is, instead of taking any cards, you can lay rail using your cards. I won't go into detail here but suffice it to say you can only lay one city-to-city rail line at a time and you must use the required color or colors.

Play continues like this as each player tries to complete his or her route while taking new tickets to branch off into additional routes. The game ends when someone runs out of rails (which can happen suddenly). After a few games, the turns go quickly and the game is fairly fast-paced.

The Original

I would be overlooking a whole population of readers if I didn't comment on the differences between Ticket to Ride Europe and the original Ticket to Ride (which takes place in the United States). Europe adds the ability to build stations which allow you to piggy-back from one city to another on another player's rail line. These cost you points, however, so should only be used sparingly. Again, I won't dive into the details, but stations are necessary to Europe since now you start the game with a long route that is sometimes hard to reach without using a station (or two in worst-case situations).

Europe also adds "locomotive" cards which are essentially wild cards. You can use them as any color rail but they are also needed for certain lines (e.g. to get from London to any city, you'll have to build across water and this requires a locomitive card). And as I mentioned above, another change in Europe is that you often start with a long route that is worth 20 or more points.

Summary

Overall, Ticket to Ride Europe is a fun game that even those used to traditional board games will probably enjoy. For those who like extremely complex strategy games, this isn't one. But even still, this is still a great game that you will likely enjoy for its quick and versatile gameplay. It even won me over, and I'm more towards games like Risk 2210 and Settlers of Catan Knights and Cities.

I strongly recommend this game. To learn more or play a demo, go to the Days of Wonder website and check it out (but it can't beat playing at home with friends!).

16 of 16 found the following review helpful:


5Improved follow-up to Ticket to Ride USA  Aug 06, 2010 By S. TURNER
Ticket to Ride Europe is an improved follow-up to the original Ticket to Ride. It improves upon the original by coming with standard-sized cards, by adding ferry and tunnel routes, and by adding train stations. It is a stand-alone spin off, so the original TTR is not required to play.

Much like the original TTR, TTR:Europe involves claiming train routes to complete city-to-city destinations on destination tickets. On each turn, players have take one out of three possible actions:
-- collect train cards (which are used to claim routes)
-- claim a route (by spending train cards). The routes score points as they are claimed, and their point value grows progressively with length: 1 length = 1 point, 2 length = 2 points, 3 length = 4 points, 4 length = 7 points, 6 length = 15 points, 8 length = 21 points).
-- take destination tickets (which give bonus points if you are able to complete the destination by the end of the game, but COST points if you are not able to complete). The player takes 3 destination cards and must keep at least one card, but has the option to reject up to two. The makes it a bit of a gamble - the player may get destination tickets they already have completed, or they may get destinations that are difficult to impossible to complete. The destinations can be close city connections worth a few points or cross continent connections worth 20 points.

Since each turn involves only one of three possible actions, the turns move very quickly and keep everyone engaged in the game. If you take your turn and get up to get a drink, it will usually be your next turn before you get back to the table. The scoring is fairly well balanced, and since you don't know what destinations other players have or haven't completed, the score can change dramatically at the end of the game.

Unlike the original TTR, there are two new route types that add a twist to the game. The first is the 'ferry' route. These are all 'any color' routes, but they take one or two locomotive (wild) cards to claim. The second is the 'tunnel' route. These are either a specific color or 'any color'. When a player wishes to claim a tunnel route, they state their intention and three train cards are drawn from the top of the deck. For each card that is the same color as the route, the player must add that many cards to complete the route, so it could cost anywhere from zero to three extra cards to build. If the player is unable to add enough cards to claim the route, the turn is over.

The other addition to the TTR:Europe that is not in TTR:USA are the train stations. The train stations allow a player to use the route of another player in order to complete a destination ticket. These can prove very useful when the right cards aren't coming your way, or if a section of the board get clogged by other players. They come with a cost: 1 card to place the 1st, 2 cards to place the second, 3 cards to place the 3rd, and a 4 point penalty for each station placed at the end of the game. However, if the station helps to complete a route, the 4 point penalty is usually a worthwhile tradeoff.

TTR:Europe even has bit of educational value. The city names are in their local names, so Moskow=Moskva, Munich=Munchen, Rome=Roma, Vienna=Wien, etc.

If you are looking for a game to add to your game nights, consider Ticket to Ride Europe. If you are on the fence between the USA version and the Europe version, you'll be happier with the Europe version.

23 of 26 found the following review helpful:


5A great game for the entire family!  Dec 11, 2005 By J. Garlen "coolcatjuniper"
When I first read the rules for this game, I worried that it would be too complex, but the gameplay really isn't that hard to master, and it quickly becomes an addictive playing experience. The beautiful board is a great opportunity to teach European geography - and languages! - to kids and a wonderful conversation starter with adult players about places they have been or would like to go. The pace is quick, and the little train pieces are fun to play with. Even our four year old will sit quietly to watch us play if we give her a few train pieces.

I'm now eager to play more games by the Days of Wonder line because I enjoy Ticket to Ride Europe so much!

16 of 18 found the following review helpful:


4Good but a little complex for Ticket Fans  Nov 15, 2005 By Aaron L. Shaw "Casual Reviewer"
Part of the brilliance of the original Ticket to Ride was how easy it was to explain and play. A great gateway game. This is pretty much the exact same game with a different board and about 3-4 new rules. In my opinion they do a great job of making the game harder to understand, but don't really make it necessary to have better strategy. In fact the new rules make it easier to get to your destination, thus removing the tenseness of the original.

Bottom Line: If you like tense games, go with the original. If you like more complex games, go with this one.

16 of 18 found the following review helpful:


4Strategy enough for the whole family!  Sep 26, 2005 By GoodFolk
A great strategy game that is simple enough to be played (and played well!) by my 8 yo, while challenging enough to be enjoyed by the parents and 12 yo! Beautifully designed, excellent quality board, cards, etc. Clear instructions. First game is definitely a learning game, but the rules are picked up quickly.

A worthy addition to the new generation of board games, where thoughtful strategy has a far bigger role than mere chance of the dice. Rediscover "Family Game Night" at your house!

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