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TWIXT. Ingenious New Strategy Game For Two. (1962)

TWIXT. Ingenious New Strategy Game For Two. (1962)
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TWIXT. Ingenious New Strategy Game For Two. (1962)

 
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TWIXT the stimulating battle of strateguc skill, with every play a climatic turning point! Main object: Try to connect your borders with an uniterrupted cahin of linked pegs- and block your rival's attempts to stop you! TWIXT is for all ages- two players, or four players in teams of two. Handsome, leather-like bookshelf case contains big 16"x16" fold-away board, pegs, links and complete instructions.

 
Our Price: $249.99
 
 

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Product Details
Package Length:11.8 inches
Package Width:8.5 inches
Package Height:2.3 inches
Package Weight:1.95 pounds
Average Customer Rating: based on 8 reviews

Features
  • Board Game

  • Strategy Game

  • 2-4 players

  • A brilliant battle of barriers that challenges your wit and tactical thinking

  • Bookshelf case


Customer Reviews
Average Customer Review:5.0 ( 8 customer reviews )
Write an online review and share your thoughts with other customers.

Most Helpful Customer Reviews

4 of 4 found the following review helpful:


5Amazing game  Feb 11, 2008 By Thomas Ricker "pastor"
This tremendous strategy game is a great way to introduce people to strategy who feel overwhelmed by chess, axis and allies, and even blokus. Truth be told, in many ways this game is a precursor to blokus. I learned to play this when I was five with my father and have been looking for the game to play with my friends ever since. If you see it, get it. You won't be dissapointed.

1 of 1 found the following review helpful:


5Hasbro Should Publish Twixt, or Release It  Dec 30, 2010 By Eugene D. Milener "GeneM"
I think Hasbro is the latest owner of the rights to publish Twixt in English. Yet Hasbro choose to not publish Twixt. Something is wrong with the system. Does Hasbro get to decide that Americans cannot play Twixt?

GRAPH PAPER SUBSTITUTE:
You can play on graph paper. Use pencil to outline 23x23 atomic squares, giving you one overall outer square. Each of the four outer edges thus has a length of 24 corner-points. The corner-points are all that matter in Twixt, and they are called "holes".

GOAL:
The goal of player 1, red, is to build an unbroken chain of his red links to connect the north & south edges of the board. The goal of player 2, blue, is to link the east & west edges with his blue links. No link can be built to cross through any other link; thus only one player can ultimately succeed and win.
No player is allowed to place a peg into any of the four outermost corner holes.

LINKS EXPLAINED:
A link consists of two pegs connected by one bridge, all of the same color. A peg can support an unlimited number of bridges in different directions. The exact length of a bridge must be like a knight move in chess, the two pegs must be in holes with that alignment.

PLAYER TURNS:
Each turn consists of...
1. Place one of your pegs into a hole.
2. Remove any of your old bridges (rare, but sometimes important).
3. Build any new bridges you want, although the new bridges must use the new peg you played.

STRATEGIES:
[A] Vortexes are crucial in Twixt. For example, imagine you place a peg so that there are 3 holes between the new peg and an old peg of yours (called a "beam" shape). Now on your next turn you have two holes wherein you can place a peg and suddenly build 2 bridges, making one long powerful linkage. Neutralizing your opponent's votexes is a surprisingly deep challenge, as is preparing vortexes that your opponent cannot neutralize.
[B] The building of bridges too early can lead to disaster. I feel like defense is the best offense in Twixt, and a powerful offense it is.
[C] Your ideas will evolve about how close to place your peg to the opponent's peg.

TWO PROBLEMS WITH GRAPH PAPER:
[A] The rules allow you to remove any of your old bridges, but of course erasing ink and even colored pencil lines on paper is messy or impossible.
[B] Occasionally the hand & eye simply draw in the wrong place by obvious stupid mistake, and again we have the messy erasure problem.

FUN:
Twixt is one of those rare abstract strategy games is based on an elegant idea, has very simple rules, has great visuals, and where the strategies begin to become clear quickly after the first game. Yet the strategies run deep too (the better player will win).
The strategies in Twixt are of a fun sort, something that many abstract strategy games cannot claim as strongly.

SUBSTITUTE GAME?:
** Ponte del Diavolo: Supposedly perhaps intended to be Twixt with extra gadgets or doodads added, perhaps to avoid patent infringement (just a wild guess)? I have never played it (I own a physical Twixt game).

OTHER GREAT GAMES:
These each have their own very interesting elegant fundamental idea.

Quoridor: A game your non-game-playing wife can like, yet not simplistic. Strategies emerge after first game. Thrilling surprises occur during the game. Simply get your pawn onto any square in the opponent's home/back row. The opponent will harass you by using some turns to place a fence rather than move his pawn (you do the same, of course). Crucial is that it is illegal for either player to build a chain of fences that would make winning impossible; this rule has surprising effects. Nice visuals. A wonderful game.

Kamisado: You must move your one piece that matches the symbol (or hat color) of the square to which the opponent's just now moved his piece to. Pieces can move forward only (columns or diagonals), and cannot move sideways nor backwards. Goal is to get any one of your pieces onto the home/back row of the opponent. Great game, yet I was surprised that this was the most popular of several games during a long group holiday visit by our extended family. People lined up to play. One game lasts 10-16 minutes.

Khet: The coolest idea, you maneuver mirrors to direct a laser to kill the opponent's pharoh.

Quarto: A very good game, but not quite great. Games are short and sweet. Non-game-players can enjoy playing a couple quick games of Quarto. No player owns any pieces (like how in chess one player owns the white pieces), and no player is ever "losing". Instead the game suddenly ends with a winner. Try to make 4-in-a-row of any dimension: height, shape, color, density. Nicely interactive because you must play the piece that your opponent gives you at the end of his turn.


1 of 1 found the following review helpful:


5Great game!  Jun 27, 2010 By juliamarie
I found this game recently when a friend brought it to a party. It's one of the best games I've ever seen - great mix of strategy and simple rules, and never the same game twice!


5Twixt Game  Jan 23, 2012 By dwinfield
Arrived promptly and in same condition as stated in description. Pleased with condition - not brand new, but good enough to play the game without any problems! Thanks!


5Good  Dec 29, 2011 By Capt
Received in good time and good shape. All pieces were there. Glad to have done business again. I'll do it again.

See all 8 customer reviews on Amazon.com
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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