RoboRally (2009 Updated Version)
RoboRally (2009 Updated Version)
Out of stock|
|CHOKING HAZARD -- Small parts. Not for children under 3 yrs.|
At the far end of the galaxy lies a fully automated grid-widget factory. As one of the factory's eight redundant supercomputers, you have a lot of responsibility - and even more free time. When boredom creeps into your circuits, you and the other computers have a little fun at the factory's expense. Pulling defective robots out of the maintenance bay, you pit them against one another in a destructive race across the dangerously cluttered and ever-changing factory floor. One robot will wind up in the winner's circle - the rest go on the scrap heap.
|Product Length:||12.9 inches|
|Product Width:||2.5 inches|
|Product Height:||12.9 inches|
|Product Weight:||2.4 pounds|
|Package Length:||13.3 inches|
|Package Width:||13.2 inches|
|Package Height:||2.6 inches|
|Package Weight:||3.0 pounds|
|Average Customer Rating:|| based on 55 reviews|
RoboRally (2009 Updated Version)
Play time of 180 minutes
For ages 12 and above
For 2 to 8 players
|Average Customer Review: ( 55 customer reviews )
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Most Helpful Customer Reviews
39 of 39 found the following review helpful:
Great game, disappointing materials Dec 21, 2005
I have been playing the original Robo Rally game with its expansion boards for almost a decade and it is by far one of the greatest board games ever. The challenges of navigating a fragile robot through the dangerous terrain of the factory floor are both thrilling and hilarious. A single miscalculation can lead to great triumphs and (sometimes literally) crushing tragedies. The straightforward rules and the simplicity of the game mechanics makes this a very approachable game for beginners but also allows a level of complexity and freshness with each play that keeps more seasoned players interested. This game is best when played by the maximum number of people, but expect a full game to take more than an hour.
There is one major drawback to the new release of this great game: the materials. The original game was printed on heavy, board game style boards that are very durable and can withstand the rough treatment that well used board games endure. The new release boards are printed on double-sided, heavyweight card paper (about a double-thickness of normal poster board.) The two decks of cards in the original were slightly larger and printed on a heavier stock than the new release. An improvement over the old version is the damage markers and inclusion of robot sheets that make organizing the game easier. The most disappointing thing for me was the use of plastic figures for the robots instead of the original's metal miniatures. Unfortunately, in all tabletop games the trend lately has been away from metal miniatures in favor of plastic. All of these things considered, I don't see this game standing up well to use by younger players who have a tendency to be less careful with their board games.
Overall, I would still highly recommend this game to anyone who is interested in board games where dice and repetition don't decide the outcome. It is challenging for people with difficulty keeping left, right, and other spatial concepts straight in their head, but isn't unplayable for children below the recommended twelve if a little understanding and patience is allowed. Just keep in mind that more care than usual is going to be needed to keep the game boards from being bent or torn.
(This game includes pieces that could pose a choking hazard for very young children so be aware of this when considering purchasing this game.)
17 of 18 found the following review helpful:
RoboRally Re-Released! Jul 25, 2005
By Suzanne Benner
RoboRally has been a favorite of my family and friends for a long time, and I was horrified when the game went out of print. Now, in 2005, it has returned with a few new tweaks and it is still the fun and amazing game that it always has been. :)
In RoboRally you play a robot... they all have different, and mostly psychotic personalities. My favorite is Spinbot. :) Anyway, using programming cards, you have to program your robot and try to win the race. The game is amazingly variable. You have several boards that you can use to build new factory configurations, there are easier and harder boards to traverse... as players, you choose where all of the race checkpoints are, so that can also make the game easier or harder.
Overall, it is a fun, addictive game that has a lot of educational value. Learning to program your robot so that it turns the right way and comes off of the conveyor belt in the right direction, etc. is challenging, and since there are many boards, there are potentially hours of fun for a wide variety of skill levels. For a shorter game, just use one checkpoint (flag).
I unreservedly recommend this game to anyone who would like to try something a little more fun and challenging than your typical department store games.
14 of 15 found the following review helpful:
Great re-release, but disappointing components Mar 17, 2006
By Mojo Jojo
Okay, here's the bad thing about this new release of a wonderful game. It's significantly lower in quality than the original. Not that the components will fall apart on you or anything. It's just a little disappointing. But since I've got the original sets anyway, and it's next to impossible to find otherwise, this is a fine compromise and a great game.
One more complaint: They removed the Crusher obstacle. I don't know why. It was an easy aspect to understand. I don't mind the loss of virtual bots. That wasn't all that difficult, but the new rules work just as well and avoid some confusion.
On to the game. I won't describe it in detail. Just read one of the other reviews for that. What I will say is that Robo-Rally is a game with lots of luck, but a healthy dose of skill and strategy. Like most card games, you've got to work with the draw you're given, but more often than not, when I lose it's because I screwed up or my opponent simply played better.
The best thing about RR to me is its flexibility and replayability. Since there's no set layout of boards and flags, you can arrange it in as short and direct or as long and complicated a race as you like. I've played with kids as young as ten and found them capable of understanding it. It's not very hard to learn really, but with tons of strategy.
If you've played RR before and are looking for a fresh set, then this will do nicely. If you've never played before and want a unique, flexible, fun game, then I also recommend it.
One of my favorites for ten years now. And always will be.
6 of 6 found the following review helpful:
Unsung Brilliance! Sep 02, 2007
There is a place in our lives that is rarely spoken of and even less often brought to life with such perfection and beauty - that overlap between the strict von Neumann architecture that has defined our modern computer technology, and just plain silliness!
Robo Rally is simple enough for many pre-teens to play, yet complicated enough for professional software engineers (such as myself) to really enjoy! It teaches the ultra-basics of computer programming in a very fun manner, while letting experts laugh at themselves and each other for silly mistakes or elements of chance and competition.
While I think this game would be great for anyone who is vaguely interested in the subject matter, speaking as a software developer I can't stress enough that this game, for its unique combination of technical aspects and sheer silliness, is an absolute MUST for all nerds, geeks, hackers, and the like.
As with nearly all re-makes, this second version with its plastic pieces and only four maps is of lesser production quality than the original. But the soul of this game isn't about metal versus plastic pieces (as much fun as metal miniatures can be to paint extravagantly for no reason).
A big part of the magic of the game is the wide variety of maps and configurations. While the price of the original, STILL OUT OF PRINT expansion pack(s) has skyrocketed to collectors-only prices, tools and means of making your OWN custom maps are available. Still, with just four two-sided maps in this Robo Rally re-print, the physical configurations are many. Multiply that by the somewhat player-defined goals and you can get quite a bit of play out of the stock game!
I'm not so sure there is "tons of strategy" in Robo Rally, but strategy is certainly very important. Will you race your robot the long way to try to get on the fast conveyors, risking making even bigger mistakes? Or will you intentionally pause to try to do damage to or mess up the program of another robot? With every turn your available options change.
While two can play this game and enjoy it, the more robots there are the more likely random chance, strategy, and tactics, will make a seemingly simple and mechanical trek across the floor of a factory into a silly and frantic game of repairing or recovering robots running wild.
The fact that this is a board game may draw sneers or comments of "How quaint!" from computer gamers (assuming they talked like that), but this is not just any "board game" in my opinion. I AM a complete FPS addict, but I love and adore Robo Rally! It's very nice to have a game that I and my fellow techno-geeks can enjoy where we aren't just staring at a screen. I would never put down the virtual rocket launcher for a Parcheesy or a Life, but I gladly would for a Robo Rally.
2 of 2 found the following review helpful:
Almost a must have for anybody that enjoys board games! May 16, 2008
By D. Carter
"Professional Geek ;o)"
This is one of my favorite games. It comes with several different boards, which can be played alone for a relatively fast game, or all together for a deeper, more complex game.
The premise is that you control a robot on a factory floor when there is nothing else going on. You program your robot with five moves at a time, out of a total of 9 possible choices (cards) that are given to you. You have to consider what the elements on the board do (conveyor belts, lasers, walls, pits, etc.), as well as what your opponents might do, as you try to move across the board to various checkpoints in a race. If your robot is damaged, it will have fewer options available to it on the following turns, thus making your challenges somewhat more daunting.
It is often quite humorous as a very small error in how the robot is "programmed" can make a very large difference in the results. Also, a perfectly planned and programmed strategy can all fall apart because an opponent (either intentionally or by mistake) moves your robot slightly and send you off in an entirely different direction (or to your demise...).
All in all, this is a wonderful little strategy game that can be enjoyed by many different types of people.
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