 | |  | | | Munchkin | | | | | SKU:
SJG1408 | | In Stock | | Availability:
Usually ships in 1-2 business days | | Only 1 left in stock, order soon! | | | | | | Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. | | | |
List Price:
| $24.99 | |
Our Price:
| $17.23 | |
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| $7.76 (31%)
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| | Product Details | | Product Length: | 6.25 inches | | Product Width: | 1.88 inches | | Product Height: | 9.25 inches | | Product Weight: | 0.87 pounds | | Package Length: | 9.2 inches | | Package Width: | 6.3 inches | | Package Height: | 1.7 inches | | Package Weight: | 0.85 pounds | | Average Customer Rating: | based on 51 reviews |
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| | Features | Steve Jackson games munchkinThe object of the game is to reach Level 10Levels are acquired via the slaying of monsters and the selling of acquired treasure1,000 gold pieces equals one levelCard game designed by Steve Jackson
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| | Customer Reviews | Average Customer Review: Write an online review and share your thoughts with other customers.
A RPG without the Role Playing crap! Aug 29, 2010 I was introduced to munchkin at school, where a kid brought the cards to the lunch table and we played. It's really easy to learn how to play, and not hard to set up. I myself play D&D, and I found this game to be hillarious. There are several exxpansion packs and editionsof the game, and if you get Munchkin blender, you can go cross-edition if you decide to buy more. THe game is easy to set up, and ast paced once you get the hang of it. It's sort of like being able to play D&D without creating charachters and learning lots and lots of rules. It's really funny, the names of some of the monsters, such as the oh-so-terrifying level 1 potted plant, and the MOAC (mother of all cards), the game changing level 20 "plutonium dragon", and some of the cards, like the "bribe the GM with food" card, which makes you go up a level :P. It is a wee bit adult themed, but not that much. Overall, I loved this card game, and I still play it today.
The real D&D, in a card game Jun 24, 2010 This game is heavily linked to the role-playing game Dungeons and Dragons. You can enjoy Munchkin in and of itself, but it's best served for oldschool D&D fans who've spent many a long night playing games and now want a more light and silly alternative to pass the time.
Munchkin's rules are simple. You play an adventurer, out to kill monsters, grab treasure, and gain levels. Whoever hits level 10 first, wins! But beware, players can backstab and sabotage each other, not to mention there's plenty of trading and table-talk allowed to create strategies for working with (and against) each other.
Each player starts the game as a generic human adventurer- in role-playing terms you have no race, and you especially don't have any class (the humor isn't terrible high-brow, you see). You start each turn by kicking down a dungeon door (drawing from the Door pile), and confronting the monster or trap within. You may then look for trouble (play another monster from your hand), or loot the room (draw a card from the Treasure pile). As you play, you amass gear and items that all basically boil down to plusses and minuses. So you might be a Level 2 character, with a +1 sword, and a +1 armor, making you effectively a level 4 character in terms of attacking (but you're still level 2 in terms of winning). This total must be higher than the moster's level for you to win a battle.
So- You bash down a door, and encounter a level 3 monster when you're effectively level 4 (or, 2+1+1), so it's an easy win. Until, another player tosses the monster a potion that gives it a +5, and suddently you're a level 4 character attacking a level 8 monster. You rub elbows with your buddy to your left and ask for help, and he decides to join the fight. He adds his 5 levels to your 4, so that level 8 monster is going down! Until, of course, one of you gets backstabbed by the thief, so now both of have to roll to run away else you'll suffer the consequence (described on the monster's card). People who've never played D&D before may just see a mess of numbers in the previous story, while seasoned D&D veterans should see all the complexity of the tabletop game boiled down to its meat and potatoes. It's fun either way, but it's fun-ner when you're "in the know".
Late in the game, players will have amassed piles of helmets and potions and armor and magical swords, and it all gets wonderfully complex without being overwhelming. You can only win the game (with a few exceptions) by killing a monster.So when you're level 9, and you flip a monster card, it's essentially you versus the table. Victory only comes if you can get some cooperation from your fellow players, or if everyone else is just completely out of ways to stop you.
There are some issues with momentum- a player can catch some big breaks early on and get the best equipment so they rocket up to level 9 in a hurry, but the ability of the table to work against someone keeps this to a minimum, so long as everyone at the table is keeping tabs on everyone else. This does lead in to the fact that, for all the numbers and power-gaming, this game winds up being about cooperation. If all the players just let someone get away with building up levels, then one player can win in a hurry. It's nice that you can balance things this way, but it can also be incredibly frustrating when you're the player with all the best stuff and you keep getting foiled by small-time abilities other players use to chase away your monsters or foil your attacks.
The whole experience is a ton of fun, and for long-time role-players, its a real trip down memory lane that'll have everyone at the table saying "Hey, remember that one time?" for hours on end. This game is vaguely okay for children, with the worst language on the cards being "a**" and "b*stard" and a few crudely drawn images of girls in chainmail bikinis to watch out for, but overall this game should be fun for people of all ages and all levels of familiarity with D&D.
Great fun with little setup May 02, 2010 Tried this for the first time at PAX 2009 ([...]) and it was a great time: easy to learn, easy to play and a lot of laughs. I had to get this game! (I played this version at PAX: Munchkin Bites)
More Fun Than Dungeons & Dragons! Apr 26, 2010 To understand the inside jokes of the cards, you need to have played D&D at least a little bit. To really have fun you need about four or five players.
Other than that, it is a very fun and snarky little game. Recommended to all gamers.
Munchkin rocks Apr 14, 2010 Munchkin is an easy to read and understand card game. The rules are very simple, all you need to do is get to level 10 and there are numerous ways to do so. The pictures are funny to look at and read. I taught my brother the game in about 10 min, and he loves the game. There are a lot of cards so keeping them in a bag or in there box is the best way so you can keep the card game intact.
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