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|  | |  | | | Killer Bunnies and the Quest for the Magic Carrot; Blue Starter Deck | | | | | SKU:
BGDKBQCBS | | In Stock | | Availability:
Usually ships in 1 business days | | | WARNING:| CHOKING HAZARD -- Small parts. Not for children under 3 yrs. |
| | | Killer Bunnies is a fast-paced, action-filled card game in which you must try to keep as many Bunnies alive as possible while eliminating your opponents' Bunnies.The problem: Your opponents are armed with weapons and will stop at nothing to keep you from winning the game. Be careful -- it can get dreadfully vengeful, horribly nasty, hilariously messy and just plain fun. Can you keep from being attacked by the whimsical Whisk or the torching Flame Thrower' Defend your Bunnies with the Magic Spatula, or use a Feed The Bunny card to starve out an opponent. It's off-the-wall strategic fun, where the goal is to survive and claim the Magic Carrot to win the game. | | | |
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| $29.99 | |
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| $21.97
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| | Product Details | | Product Length: | 10.5 inches | | Product Width: | 10.5 inches | | Product Height: | 2.75 inches | | Product Weight: | 1.15 pounds | | Package Length: | 10.5 inches | | Package Width: | 10.5 inches | | Package Height: | 2.8 inches | | Package Weight: | 1.5 pounds | | Average Customer Rating: | based on 123 reviews |
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| | Features | Killer Bunnies Quest to claim the Magic CarrotOff the wall strategic funGame includes 165 large cards, 36 small cards, 6 twelve-side dice and instructionsThis game is played with only 1 copy of the game, so players do NOT need to bring their own decks to the tableGreat game for larger groups
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| | Customer Reviews | Average Customer Review: ( 123 customer reviews )
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Most Helpful Customer Reviews
122 of 126 found the following review helpful:
Bunnymania! Mar 12, 2006
By Christian P. Johnson Hi. My name is CJ, and I'm a Bunnyholic. I'm also an enabler, having induced Bunnyholism in at least five adults, including my boyfriend. I even succeeded in turning two children into Bunnyholics. I might succeed with you, too.
Bunnyholism came to me at a late, lamented board game shop in lower Manhattan. I was innocently -- innocently! -- buying stocking-stuffers one Christmas when a breathless man rushed in, huffing and puffing at the clerk about "booster decks." Two minutes later he rushed out again, package in hand, and I wandered over to the clerk: "What was that all about?" "Oh, we just got in the latest booster deck for Killer Bunnies. It's this card game, we rated it in our Top Ten Games for 2003."
I bought it.
I now own all of the booster decks, and came here in hopes that Perfectly Pink might be out (as of this date, not yet). My boyfriend and I spent almost all of yesterday playing it with friends. It's a good way to lose a day.
It's not an addiction for everyone, though. Happily, the makers have addressed some of the criticisms earlier reviewers made - rewriting the instructions, for example. But fundamentally, the game is all about luck. Rather like life, you can do everything right and have everything go your way and still lose. (Which some folks just cannot accept.) It also requires a fair amount of reading, which initially can slow play down as players familiarize themselves with the cards. A key thing players should always remember: For every card, there is an equal and opposite card -- although it might not appear until a later deck.
House rules are also helpful to deal with the ambiguities, some of which are unavoidable but others of which are, sadly, the result of badly-written text on the cards. (We take a majority-rule approach when we run into a new issue.) We also adopted a house rule to deal with the no-bunnies problem: As in Scrabble, in lieu of a normal turn, a player can turn in his hand and get a new hand. A player can do this at the very beginning of the game by turning in all seven cards, or on any later turn by turning in the five kept in the hand.
A few very important points. First, acquire the booster decks in order -- visit the killerbunnies dot com website to find that out. I recommend against buying more than two boosters at once, as it takes time to assimilate the new cards. A hint for shuffling, an important issues as KB quickly builds up to a mammoth stack of cards: Somewhere along the way I found the suggestion that dealing the cards into 7 piles and reassembling the piles randomly was a numerical equivalent to a decent shuffle. Seems to work well for us. (We borrowed an electric card shuffler once, but it was overwhelmed; the KB cards are somewhat thicker and glossier than ordinary playing cards.)
I've found the game suitable for kids as young as 9 -- in fact, the 9-year-old understood the principles of game play better than his mom and dad. But as it does take some reading, that's probably about as young as is reasonable.
As in Monopoly, play can quickly turn pretty vicious, with players ganging up on each other, cutting deals, betraying their friends, all that kind of good stuff. But since it all comes down to luck, players really mustn't take it too seriously. Beware of including intense gamers in your KB parties.
So go ahead, buy the deck. Lose a few days of your life to slaughtering bunnies with Quite Irascible Diffractable Cheese Balls and discovering which of your friends will sell you a quick cabbage card to fend off bunny starvation. Honestly, what else would you be doing instead -- watching TV?
41 of 44 found the following review helpful:
My newest gaming discovery. I'd give it 10 stars if I could. Nov 02, 2006
By Darren Burton
"virtualbloodhound"
I just discovered this game about three weeks ago, and it has replaced Settlers of Katan as my favorite family game because it is just as fun and a lot easier for younger children to learn and a game can be as short as 45 minutes.
"Killer Bunnies" has that rare and wonderful balance between luck and skill. No one is ever completely out of the game, regardless of how well another player seems to be doing at any given time. Some of the weapons in the card deck can wipe out eight or nine bunnies at a time - allowing a player who has been behind in the game the entire time - the opportunity to take the lead if his opponents are unable to get bunnies for several rounds. Your two goals are to keep alive bunnies and collect carrots. When all carrots have been collected, the game ends and you'll find out which carrot is the "winning" carrot. You need at least one live bunny and at least one carrot to have a chance of winning. This game can be played with two to eight people, with kids as young as 7 years old to adults. It has a very twisted sense of humor that both the adults and kids love and has another nine expansion decks - each deck radically alters game play and keeps the game fresh. Highly recommended.
24 of 26 found the following review helpful:
I Got Hooked Aug 29, 2005
By William Olsen-Hoek Killer Bunnies? The murderous fluffy white rabbit from Monty Python and the Holy Grail comes to mind. However, you don't have a Holy Hand Grenade of Antioch to kill these guys - no. Instead, you must do in your opponents bunnies with an ice pick, a guillotine, a chainsaw, green gelatin (with evil pineapple chunks), a miniature black hole, or the much-feared Cyber Bunny. Verdict? Killer Bunnies is ripping good fun.
While the game is a little complex (especially when the expansion packs are thrown into the mix, adding Zodiac signs, a 20-sided die, and pawns that allow you to re-roll certain dice), it's easy to pick up. I found my mouth agape when they first described the rules, but once we got into the thick of it, I was happily forcing players to feed their bunnies and diabolically laughing when the Nuclear Warhead wiped out 5 innocent bunnies.
Killer Bunnies encourages challenging, boasting, begging, borrowing, stealing and dealing - an absolutely perfect game for forming alliances and temporarily ruining friendships through treachery. The juxtaposition of such cheery-looking colorful drawings on the cards with the macabre theme of trying to murder your opponents bunnies in order to secure yourself enough carrot cards to guarantee your success in finding the Magic Carrot is downright intoxicating. If that last sentence intrigued you, then you may ruddy well love this game.
19 of 22 found the following review helpful:
Nice balance of luck, skill & negotiation Jan 23, 2006
By Margaret P.
"mhp2027"
"Killer Bunnies" is a card game supplemented with dice rolls. Your two goals are to keep alive bunnies and collect carrots. When all carrots have been collected, the game ends and you'll find out which carrot is the "winning" carrot. You need at least one live bunny and at least one carrot to have a chance of winning. One interesting facet in the game is that you have to commit your next two turns ahead of time -- events that happen in the meantime can wreck havock with your plans!
"Killer Bunnies" has that rare and wonderful ballance between luck and skill -- all skill means the same person will always win (e.g., chess); all luck means you can't influence who wins (e.g., chutes & ladders). What really makes this game fun, though, is that players are encouraged to negotiate -- for example, I'll give you a carrot if you don't launch an attack that will kill all of my bunnies. That is the educational value: if played conciensously, you can encourage interpersonal skills and negotiation. If you can't decide how a card works, negotiate!
"Killer Bunnies" does, however, have quite a bit of violence. It encourages people to harm each other's bunnies. Some players may get really upset about this, particularly younger players or when an opponent acts maliciously or treacherously. If you wouldn't willingly watch an action, adventure or horror movie, then "Killer Bunnies" is probably not your game. Also, bunnies sometimes die simply because you drew the wrong card, and this can be upsetting.
Another problem is that if you don't have a live bunny, there really isn't anything you can do. One player can get a huge number of bunnies and keep everyone else out of the game, leading to frustration.
Personally, I've found "Killer Bunnies" to be a lot of fun and easy to learn. Our young daughter enjoys it greatly. My two suggestions are that you (1) remember to negotiate, and (2) remember that having fun is a LOT more important than winning.
6 of 6 found the following review helpful:
Killer Bunnies is KILLER! Jan 24, 2005 My friend got KBs for his birthday a couple years ago and it sat in their game cupboard for about a year. Then after that we took it out and tried to play it. No luck. But then two days ago we took it out and immediatly got the hang of it. I'd have to say that this is such a cool game! Seriously. Even thought the instructions are kind of hard to follow go to KillerBunnies.com and go to the fansite to learn how to play easier! Really great game. I want to get it now and the violet booster pack!
See all 123 customer reviews on Amazon.com
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