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Catan: Traders and Barbarians Expansion

Catan: Traders and Barbarians Expansion

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Catan: Traders and Barbarians Expansion

 
SKU:  

MFG3067

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Immerse yourself in The Settlers of Catan, with this deeply rich set of four variants and five compelling linkable scenarios.

 
List Price: $42.00
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Product Details
Product Length:3.12 inches
Product Width:11.62 inches
Product Height:9.38 inches
Package Length:11.7 inches
Package Width:9.4 inches
Package Height:3.1 inches
Package Weight:1.75 pounds
Average Customer Rating: based on 27 reviews

Features
  • This expansion requires the Settlers of Catan game

  • Adds depth and complexity

  • Tons of replay value

  • Compatible with all other expansions as long as the base game is used

  • Includes four variants and five scenarios


Customer Reviews
Average Customer Review:4.5 ( 27 customer reviews )
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Most Helpful Customer Reviews

84 of 97 found the following review helpful:


5Catan to the extreme and 2 can play!  Mar 26, 2009 By Rene Gonzalez
First of all, you must already have the original Settlers of Catan to be able to play this expansion. If you are here reading this than chances are you do. With this expansion it presents different campaign scenarios to the Catan story. Many scenarios. This is like having several games in one box! You can choose to play the Fishermen of Catan, or the Rivers of Catan, or the Caravans, or Barbarian Attack, or Traders & Barbarians. The new pieces include wagons, bridges, camels, etc. You also get new game hexes with rivers, swamps, etc. But the best part is you can now play with just two players. It gives you the tools and rules so you and a friend can play Catan for two! All these campaigns are available in a two player version as well as up to 4 players. The only game you can't play in a two player version is Cities and Knights if you own this expansion (sold seperately). Another great thing is that if you are not lucky at rolling dice it has event cards that replace having to roll dice if you choose to do so. Not mandatory but it eliminates the randomness of dice. On your turn you don't roll the dice but instead you turn the top card of the Event Card deck face up. Not only does the card determine what number is "rolled", but it also causes an event. There are 11 different events, and almost half of the cards have events. (36 event cards are included) The statistically correct distribution of the numbers on the cards reduces the randomness produced by dice rolls. In exchange, the events inject new elements of chance into the game. Producing a slightly different ambience. The events are: Robber Attacks!, Epidemic, Earthquake, Good Neighbors, Tournament, Trade Advantage, Calm Sea, Robber Flees, Neighborly Assistance, Conflict, Plentiful Year, and New Year (you reshuffle). You can also use these "dice cards" with any of the different campaigns including Cities & Knights if you own this expansion already. Now on to the new campaigns...in Fishermen of Catan you get a new lake hex, 6 fishing ground tiles which you place along the coast, 20 fish tokens and 1 old boot token. The fishing ground tiles allow you to produce "fish" when your coastal settlements or cities are adjacent to them. So now coastal settlements can mean more than they did in the origanal Settlers of Catan. In Rivers of Catan you receive 2 sea frame pieces, 3 river tiles: a 3 hex river on 1 tile, and a 4 hex river on 2 tiles. You also get 12 bridges (3 of each color), 40 gold coins, 1 Wealthiest Settler tile, and 4 Poor Settlers tiles. For each road and settlement you build adjacent to a river hex, you receive 1 coin. You can trade 2 coins for any one resource of your choice. If you have the most coins, you are the Wealthiest Settler, which earns you a Victory Point. If you are a poor settler you lose -2 victory points. So you can see how this can affect the outcome when you are trying to win. You have to build bridges over the rivers instead of roads. (there are dotted lines on the hexes indicating which ones require bridges)Building a bridge takes 2 bricks and 1 lumber whereas a road only takes 1 and 1. Game ends at 10 victory points. The Caravans campaign includes 1 oasis hex and 22 camels. The camels make up the caravan and you use them to carry certain resources. I haven't played this one yet. The Barbarian Attack campaign includes 24 knights, 40 gold coins, 30 barbarians, 1 castle hex and 26 development cards. Haven't played this yet either. The last campaign Traders & Barbarians include 2 sea frame pieces, 3 terrain hexes, 36 commodity tokens, 4 wagons, 40 gold coins, 30 barbarians, 20 Baggage Train Cards, and 25 development cards. Haven't played this yet either. So you can see there are many different games all in this one box! If you have Settlers of Catan, this is the perfect expansion because of the many different scenarios included. More importantly the ability to play with 2 people up to 4.

19 of 20 found the following review helpful:


5Amazing! Will not want to stop playing!  Jan 07, 2009 By Elizabeth Johnston "Sarah"
If you love the original Settlers of Catan, then you will love the expansion, Barbarians and Traders! The additions to the game make it more interesting and involves a lot more strategy then luck. There is also a family friendly addition if wanted. One of the fun things is the HarborMaster card. Like the Longest Road and Largest Army, the player with the most harbors (beginning with 3) gets the HarborMaster card. This game is worth buying!

19 of 22 found the following review helpful:


5Great for Catan Fans  Jan 06, 2009 By Vincent J. Sholl
I have been a avid player of Catan games for the past few years. I was a little hesitant as to whether this version would be enjoyable or just a little too much. Thus far, I have only played one scenario (Fishermen of Catan). I have played it with the two player version and with four players. The four player scenario is fun, but surprisingly, the two player version is just great. The fish and tokens change the game.

The Fishermen of Catan scenario makes this worth buying, but there are another four senarios that I have yet to play included with this addition. I am looking forward to years of enjoyment!

22 of 27 found the following review helpful:


2Not worth it  Dec 15, 2009 By Pinch
This game isn't overpriced, because you get a ton of compoenents in the box. The problem is that it's a jumbled collection of mini expansions instead of one clearly themed major expansion like Seafarers, which I love.
You've got the fisherman of Catan, the Traders of Catan, a bunch of Camals, the River, the Niner, my head wants to explode. We tried most of the variants and found the only one that was really fun was the fish, which you can get for like 4 bucks by themselves. That and the Harbormaster card which gives you 2 VP's for building the most cities on Ports. That's cool too, but I wouldn't pay 25 extra bucks for a single "Harbormaster" card. (same as Longest Road and Largest Army card)

In short, you can skip this one and just buy the fish cheaper.

7 of 7 found the following review helpful:


5Add Stories To Your Catan Adventure  Jan 12, 2011 By Ben "Ben P."
If you've read my other Catan reviews, you know by now that my friends and I are some pretty advanced Settlers of Catan players. If you've added Seafarers and Cities & Knights expansions, then here is the final expansion to Catan. This one is different than the others though. This expansion presents you with different scenarios or storylines, if you will, to the game. I'll outline them and tell you what we think:

Fishermen of Catan: This adds fishing ports and a lake to Catan. You can use the fish to trade for things or take small actions. Easily added to any other expansion. We often do, just to throw something extra in.

Rivers of Catan: This actually came out a long time ago; the pieces were in a gaming magazine. But there are elements added in this set to make it more interesting. Build along the river and you get gold coins; bridges can be built over the river, as well. But the main challenge is the idea of "poor settler/rich settler". If you have the fewest gold coins you lose victory points; maintain the most and gain a victory point. We don't play this one too much because the river really doesn't add anything to the game.

Camels: This is our name for the scenario. Basically there are desert nomads that must come out and trade for wool and wheat, things that are hard to come by in the desert. When you build a settlement, a camel may be placed like a road, except that everyone bids wool/wheat on the camel. The person who bids the most gets to place the camel. Camels let your road count twice for Longest Road, but more important, if your settlement/city gets a camel on both sides, it is worth an extra Victory Point.

Barbarian Attacks: This is a variation of a scenario that was also previously released. The outer rim of catan is subject to barbarian attack. Three barbarians land on a spot and that spot no longer produces. To get the barbarians off you land you must build and send out knights. Get more knights than barbarians and you drive them off. Collect the barbarians for victory points.

Traders: There are special land tiles that produce commodities such as glass, tools, and marble. Each tile produces one thing and requires two things. You have a wagon that travels between these spots and drops off an item, picks up another, and goes off to deliver that. Victory point earned for each delivery. The catch is you can only move your wagon so many times and it costs you more if you don't travel on your own road. And there are barbarians that can block the way. This is my personal favorite.

There is also a game that replaces the dice with cards, but none of us likes to play that way so we never do and I can't speak to that scenario. There is also a new card to try and obtain, the Harbormaster. We play with this card EVERY game now, no matter if we are playing out of this expansion set or not. It gives you two victory points for controlling 3 points of harbors, but it also adds a victory point to the total needed to win.

All that said, we have taken the ultimate challenge and combined all three expansions into one game. The official rules are at catan.com to print off. Our favorites are to have a random board from Seafarers, along with Cities & Knights played with either the Barbarian Attack or Traders. There is A LOT to keep up with and it is very complicated. I daresay that 90% of Catan players play just the base set; very few even get Seafarers alone or Cities & Knights alone. So just know that if you come this far, (not to sound snobby) you're in an elite group of Catan players. This is our favorite way to play. Games typically last about 2-2.5 hours with all expansions added together. Check out the combined rules if you are interested!

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